Daniel Epstein

You managed to wander into the games portion of my web page! I have included download links for these games, but they are relatively untested on new operating systems. If one of them doesn't play quite how you would expect, contact me and I'll see what I can do. I haven't tried them on modern operating systems, so buyer beware!

Much of my game development occurred in the context of the Student Game Developers at the University of Virginia. They gave me an exciting opportunity to work on games in a group setting and lead other students through my game ideas.

Explore The Body
In Global Game Jam 2013, I competed with 3 friends in a mixture of in-person and remote locations. We developed our game in MOAI, which was a new experience for many of us, but enabled some interesting physics work that I had never been able to accomplish before. zip
Rejeuvinate
As part of Global Game Jam 2012, I worked with 3 other friends on making the prettiest garden of all time. The goal of the game was to build up a garden of various types of plants, achieving goals along the way. Your plants would die and then regrow as time elapsed and seasons changed. zip
Kinect Pong
It's pong, but with a Kinect! In Fall of 2011, I led a team of 4 students through using the Kinect SDK. The game is single-player against an AI opponent, who has three difficulty levels with different response rates. We implemented it in C# over the course of a semester. zip
Doodle Defender
For the 2011 Rosetta Stone Game Jam, we were given a prompt of developing a game based on three nouns: exploration, layers, and ink. We developed a tower defense game that plays out on a notepad, and towers 'bleed' from one sheet of paper to the next. zip
Recursion
In the 2010-2011 school year, I led the Recursion project with a team of 7 students. Recrusion is a platforming game where you traverse the level multiple times and interact with the changes they made to the environment. The game was developed in C++ using homebrew tools for the Nintendo DS. zip